####################################################################################################
#
# Invoking X3D model self-test:
#
#   $ python FenceGate.py
#
# Python package x3d.py package is available on PyPI for import.
#   This approach simplifies Python X3D deployment and use.
#   https://pypi.org/project/x3d
#
# Installation:
#       pip install x3d
# or
#       python -m pip install x3d
#
# Developer options for loading x3d package in other Python programs:
#
#    from x3d import *  # preferred approach, terser source that avoids x3d.* class prefixes
#
# or
#    import x3d         # traditional way to subclass x3d package, all classes require x3d.* prefix,
#                       # but python source is very verbose, for example x3d.Material x3d.Shape etc.
#                       # X3dToPython.xslt stylesheet insertPackagePrefix=true supports this option.
#
# Project home page:    # X3D Python Scene Access Interface Library (X3DPSAIL)
#                       # https://www.web3d.org/x3d/stylesheets/python/python.html
# Conversion generator: # https://www.web3d.org/x3d/stylesheets/X3dToPython.xslt
#
####################################################################################################

from x3d import *

newModel=X3D(profile='Immersive',version='3.0',
  head=head(
    children=[
    meta(content='FenceGate.x3d',name='title'),
    meta(content='Gate for outside fence',name='description'),
    meta(content='Baris AKTOP',name='creator'),
    meta(content='14 September 2002',name='created'),
    meta(content='20 October 2019',name='modified'),
    meta(content='https://www.web3d.org/x3d/content/examples/Savage/Buildings/HouseBarisAktop/FenceGate.x3d',name='identifier'),
    meta(content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit',name='generator'),
    meta(content='../../license.html',name='license')]),
  Scene=Scene(
    children=[
    WorldInfo(title='FenceGate.x3d'),
    Group(
      children=[
      Transform(
        children=[
        Shape(DEF='fence',
          geometry=Extrusion(creaseAngle=3.14,crossSection=[(-0.1,0.025),(-0.1,-0.025),(0.1,-0.025),(0.1,0.025),(-0.1,0.025)],scale=[(1,1),(1,1),(1,1),(0.85,0.85),(0.7,0.7),(0.55,0.55)],spine=[(0,0,0),(0,0.9,0),(0,0.925,0),(0,0.95,0),(0,0.975,0),(0,1,0)]),
          appearance=Appearance(
            material=Material(diffuseColor=(1,0.9,0)),
            texture=ImageTexture(DEF='wood',url=["wood.jpg","https://www.web3d.org/x3d/content/examples/Savage/Buildings/HouseBarisAktop/wood.jpg"])))]),
      Transform(translation=(0.25,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(0.5,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(0.75,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(1,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(1.25,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(1.5,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(1.75,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(2,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(2.25,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(2.5,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(2.75,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(3,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(DEF='gate',center=(3.125,0,0),
        children=[
        Group(
          children=[
          Transform(translation=(3.25,0,0),
            children=[
            Shape(USE='fence')]),
          Transform(translation=(3.5,0,0),
            children=[
            Shape(USE='fence')]),
          Transform(translation=(3.75,0,0),
            children=[
            Shape(USE='fence')]),
          Transform(translation=(4,0,0),
            children=[
            Shape(USE='fence')]),
          Transform(translation=(4.25,0,0),
            children=[
            Shape(USE='fence')]),
          Transform(translation=(4.5,0,0),
            children=[
            Shape(USE='fence')]),
          Transform(translation=(3.875,0.8,0),
            children=[
            Shape(DEF='bar',
              geometry=Box(size=(1.3,0.1,0.1)),
              appearance=Appearance(
                texture=ImageTexture(USE='wood'),
                material=Material(diffuseColor=(1,0.9,0))))]),
          Transform(translation=(3.875,0.3,0),
            children=[
            Shape(USE='bar')])]),
        CylinderSensor(DEF='gatesensor',description='click and drag to rotate',maxAngle=2.5,minAngle=-2.5),
        ROUTE(fromField='rotation_changed',fromNode='gatesensor',toField='set_rotation',toNode='gate')]),
      Transform(translation=(4.75,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(5,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(5.25,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(5.5,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(5.75,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(6,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(6.25,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(6.5,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(6.75,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(7,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(7.25,0,0),
        children=[
        Shape(USE='fence')]),
      Transform(translation=(7.5,0,0),
        children=[
        Shape(USE='fence')])])])
)

### X3D model conversion complete ###

####################################################################################################
# Self-test diagnostics
####################################################################################################

print('Self-test diagnostics for FenceGate.py:')
if        metaDiagnostics(newModel): # built-in utility method in X3D class
    print(metaDiagnostics(newModel)) # display meta info, hint, warning, error, TODO values in this model
# print('check newModel.XML() serialization...')
newModelXML= newModel.XML() # test export method XML() for exceptions during export
newModel.XMLvalidate()
# print(newModelXML) # diagnostic

try:
#   print('check newModel.VRML() serialization...')
    newModelVRML=newModel.VRML() # test export method VRML() for exceptions during export
    # print(prependLineNumbers(newModelVRML)) # debug
    print("Python-to-VRML export of VRML output successful", flush=True)
except Exception as err: # usually BaseException
    # https://stackoverflow.com/questions/18176602/how-to-get-the-name-of-an-exception-that-was-caught-in-python
    print("*** Python-to-VRML export of VRML output failed:", type(err).__name__, err)
    if newModelVRML: # may have failed to generate
        print(prependLineNumbers(newModelVRML, err.lineno))

try:
#   print('check newModel.JSON() serialization...')
    newModelJSON=newModel.JSON() # test export method JSON() for exceptions during export
#   print(prependLineNumbers(newModelJSON)) # debug
    print("Python-to-JSON export of JSON output successful (under development)")
except Exception as err: # usually SyntaxError
    print("*** Python-to-JSON export of JSON output failed:", type(err).__name__, err)
    if newModelJSON: # may have failed to generate
        print(prependLineNumbers(newModelJSON,err.lineno))

print("python FenceGate.py load and self-test diagnostics complete.")
