####################################################################################################
#
# Invoking X3D model self-test:
#
#   $ python BollardHydraulicSecurityPrototype.py
#
# Python package x3d.py package is available on PyPI for import.
#   This approach simplifies Python X3D deployment and use.
#   https://pypi.org/project/x3d
#
# Installation:
#       pip install x3d
# or
#       python -m pip install x3d
#
# Developer options for loading x3d package in other Python programs:
#
#    from x3d import *  # preferred approach, terser source that avoids x3d.* class prefixes
#
# or
#    import x3d         # traditional way to subclass x3d package, all classes require x3d.* prefix,
#                       # but python source is very verbose, for example x3d.Material x3d.Shape etc.
#                       # X3dToPython.xslt stylesheet insertPackagePrefix=true supports this option.
#
# Project home page:    # X3D Python Scene Access Interface Library (X3DPSAIL)
#                       # https://www.web3d.org/x3d/stylesheets/python/python.html
# Conversion generator: # https://www.web3d.org/x3d/stylesheets/X3dToPython.xslt
#
####################################################################################################

from x3d import *

newModel=X3D(profile='Immersive',version='3.1',
  head=head(
    children=[
    meta(content='BollardHydraulicSecurityPrototype.x3d',name='title'),
    meta(content='Rising/retractable security bollard',name='description'),
    meta(content='Don Brutzman and MV4205 Advanced XML class',name='creator'),
    meta(content='30 May 2007',name='created'),
    meta(content='20 October 2019',name='modified'),
    meta(content='http://www.atgaccess.com',name='reference'),
    meta(content='under development, initial functionality completed. TODO: add SMALL metadata. TODO: how to string together multiple bollards - add fields for spacing and count?',name='warning'),
    meta(content='https://www.web3d.org/x3d/content/examples/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityPrototype.x3d',name='identifier'),
    meta(content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit',name='generator'),
    meta(content='../../license.html',name='license')]),
  Scene=Scene(
    children=[
    WorldInfo(title='BollardHydraulicSecurityPrototype.x3d'),
    ProtoDeclare(appinfo='A security bollard can be raised or lowered to prevent vehicle access by blocking a road. Usually multiple bollards are installed side by side raised and lowered together.',name='BollardHydraulicSecurity',
      ProtoInterface=ProtoInterface(
        field=[
        field(accessType='initializeOnly',name='radius',type='SFFloat',value=0.2),
        field(accessType='initializeOnly',name='height',type='SFFloat',value=1),
        field(accessType='inputOutput',name='textureUrl',type='MFString'),
        field(accessType='inputOutput',name='diffuseColor',type='SFColor',value=(1,1,0)),
        field(accessType='inputOnly',appinfo='Command to raise the bollard.',name='raise',type='SFBool'),
        field(accessType='inputOnly',appinfo='Command to lower the bollard.',name='lower',type='SFBool'),
        Comment('TODO: add TimeDelaySensor nodes to report completion by the following output fields'),
        field(accessType='outputOnly',appinfo='Notification event sent when bollard is fully raised.',name='isRaised',type='SFBool'),
        field(accessType='outputOnly',appinfo='Notification event sent when bollard is fully lowered.',name='isLowered',type='SFBool')]),
      ProtoBody=ProtoBody(
        children=[
        Transform(DEF='BollardTransform',
          children=[
          Comment('first Cylinder displays only the sides, with an optional texture applied'),
          Shape(
            geometry=Cylinder(bottom=False,top=False,
              IS=IS(
                connect=[
                connect(nodeField='radius',protoField='radius'),
                connect(nodeField='height',protoField='height')])),
            appearance=Appearance(
              material=Material(DEF='CylinderMaterial',
                IS=IS(
                  connect=[
                  connect(nodeField='diffuseColor',protoField='diffuseColor')])),
              texture=ImageTexture(
                IS=IS(
                  connect=[
                  connect(nodeField='url',protoField='textureUrl')])))),
          Comment('second Cylinder displays only the top and bottom, which do not have the optional texture applied'),
          Shape(
            geometry=Cylinder(side=False,
              IS=IS(
                connect=[
                connect(nodeField='radius',protoField='radius'),
                connect(nodeField='height',protoField='height')])),
            appearance=Appearance(
              material=Material(USE='CylinderMaterial')))]),
        Comment('only the first node in a prototype body is rendered, the others are carried along for the ride'),
        PositionInterpolator(DEF='HeightInterpolator',key=[0,1],keyValue=[(0,-0.5,0),(0,0.5,0)]),
        ROUTE(fromField='value_changed',fromNode='HeightInterpolator',toField='set_translation',toNode='BollardTransform'),
        Comment('========= setup ==========='),
        Comment('this Script initializes our PositionInterpolator to proper start/stop heights. Also initializes BollardTransform translation to the correct height.'),
        Script(DEF='HeightTypeConversion',directOutput=True,
          field=[
          field(accessType='initializeOnly',name='height',type='SFFloat'),
          field(accessType='outputOnly',name='initialTranslation',type='SFVec3f'),
          field(accessType='initializeOnly',name='PI',type='SFNode',
            children=[
            PositionInterpolator(USE='HeightInterpolator')])],
          IS=IS(
            connect=[
            connect(nodeField='height',protoField='height')]),

        sourceCode="""
ecmascript:

function initialize ()
{
	// set initial Transform translation value to the correct height
	initialTranslation = new SFVec3f (0, -(height / 2), 0); // output event
	finalTranslation   = new SFVec3f (0,  (height / 2), 0);
//	Browser.println ('initialTranslation=' + initialTranslation);

	// customize PositionInterpolator to move correct vertical distance
	PI.keyValue = new MFVec3f (initialTranslation, finalTranslation);
//	Browser.println ('PI.keyValue=' + PI.keyValue);
}
"""),
        ROUTE(fromField='initialTranslation',fromNode='HeightTypeConversion',toField='set_translation',toNode='BollardTransform'),
        Comment('========= raise ==========='),
        TimeSensor(DEF='RaiseBollardClock',cycleInterval=5),
        Comment('alternative approach (shown below) replaces this script with a BooleanFilter plus TimeTrigger (to convert SFBool to SFTime)'),
        Script(DEF='ClockScript',
          field=[
          field(accessType='inputOnly',name='raise',type='SFBool'),
          field(accessType='outputOnly',name='startRaising',type='SFTime')],
          IS=IS(
            connect=[
            connect(nodeField='raise',protoField='raise')]),

        sourceCode="""
ecmascript:

function raise (value, timestamp)
{
	startRaising = timestamp;
}
"""),
        ROUTE(fromField='fraction_changed',fromNode='RaiseBollardClock',toField='set_fraction',toNode='HeightInterpolator'),
        ROUTE(fromField='startRaising',fromNode='ClockScript',toField='startTime',toNode='RaiseBollardClock'),
        Comment('========= lower ==========='),
        ScalarInterpolator(DEF='FractionReverser',key=[0,1],keyValue=[1,0]),
        TimeSensor(DEF='LowerBollardClock',cycleInterval=5),
        TimeTrigger(DEF='LowerTimeTrigger'),
        BooleanFilter(DEF='StartLoweringFilter',
          IS=IS(
            connect=[
            connect(nodeField='set_boolean',protoField='lower')])),
        ROUTE(fromField='value_changed',fromNode='FractionReverser',toField='set_fraction',toNode='HeightInterpolator'),
        ROUTE(fromField='fraction_changed',fromNode='LowerBollardClock',toField='set_fraction',toNode='FractionReverser'),
        ROUTE(fromField='triggerTime',fromNode='LowerTimeTrigger',toField='set_startTime',toNode='LowerBollardClock'),
        ROUTE(fromField='inputTrue',fromNode='StartLoweringFilter',toField='set_boolean',toNode='LowerTimeTrigger')])),
    Comment('===================='),
    Viewpoint(description='Bollard view',position=(0,0,6)),
    Comment('test locally during development, once complete we split this out into a separate Example scene.'),
    ProtoInstance(DEF='Bollard',name='BollardHydraulicSecurity',
      fieldValue=[
      fieldValue(name='height',value=0.85),
      fieldValue(name='radius',value=0.2),
      fieldValue(name='textureUrl',value=["fan.png"])]),
    Shape(DEF='GroundLevel',
      geometry=Box(size=(10,0.01,10))),
    Transform(DEF='RaiseInterface',translation=(-2,-1,0),
      children=[
      Shape(
        geometry=Text(string=["Click to","raise"],
          fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"],size=0.3))),
      Shape(
        geometry=Box(size=(3,2,0.01)),
        appearance=Appearance(
          material=Material(transparency=1))),
      TouchSensor(DEF='ClickToRaiseBollard',description='click to raise bollard'),
      ROUTE(fromField='isActive',fromNode='ClickToRaiseBollard',toField='raise',toNode='Bollard')]),
    Transform(DEF='LowerInterface',translation=(2,-1,0),
      children=[
      Shape(
        geometry=Text(string=["Click to","lower"],
          fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"],size=0.3))),
      Shape(
        geometry=Box(size=(3,2,0.01)),
        appearance=Appearance(
          material=Material(transparency=1))),
      TouchSensor(DEF='ClickToLowerBollard',description='click tolower bollard'),
      ROUTE(fromField='isActive',fromNode='ClickToLowerBollard',toField='lower',toNode='Bollard')])])
)

### X3D model conversion complete ###

####################################################################################################
# Self-test diagnostics
####################################################################################################

print('Self-test diagnostics for BollardHydraulicSecurityPrototype.py:')
if        metaDiagnostics(newModel): # built-in utility method in X3D class
    print(metaDiagnostics(newModel)) # display meta info, hint, warning, error, TODO values in this model
# print('check newModel.XML() serialization...')
newModelXML= newModel.XML() # test export method XML() for exceptions during export
newModel.XMLvalidate()
# print(newModelXML) # diagnostic

try:
#   print('check newModel.VRML() serialization...')
    newModelVRML=newModel.VRML() # test export method VRML() for exceptions during export
    # print(prependLineNumbers(newModelVRML)) # debug
    print("Python-to-VRML export of VRML output successful", flush=True)
except Exception as err: # usually BaseException
    # https://stackoverflow.com/questions/18176602/how-to-get-the-name-of-an-exception-that-was-caught-in-python
    print("*** Python-to-VRML export of VRML output failed:", type(err).__name__, err)
    if newModelVRML: # may have failed to generate
        print(prependLineNumbers(newModelVRML, err.lineno))

try:
#   print('check newModel.JSON() serialization...')
    newModelJSON=newModel.JSON() # test export method JSON() for exceptions during export
#   print(prependLineNumbers(newModelJSON)) # debug
    print("Python-to-JSON export of JSON output successful (under development)")
except Exception as err: # usually SyntaxError
    print("*** Python-to-JSON export of JSON output failed:", type(err).__name__, err)
    if newModelJSON: # may have failed to generate
        print(prependLineNumbers(newModelJSON,err.lineno))

print("python BollardHydraulicSecurityPrototype.py load and self-test diagnostics complete.")
