Battle Damaged Sci-fi Helmet. The original model was built on an early draft of glTF 2.0 that did not become final. This new model has been imported and re-exported from Blender to bring it into alignment with the final release glTF 2.0 specification.
X3D 4.0 Architecture, ISO/IEC 19775-1:2023, 9 Networking component, 12 Shape component, 12.4.2 Appearance
X3D 4.0 Architecture, ISO/IEC 19775-1:2023, clause 9 Networking component, Table 9.3 - Networking component support levels
commented out Tangent nodes, removed flipVertically=true, removed gravityTransform=false since those constructs are not valid X3D4
view3dscene, https://castle-engine.io/view3dscene.php
X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
"Default_emissive.jpg" "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/Default_emissive.jpg"
"Default_normal.jpg" "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/Default_normal.jpg"
"Default_albedo.jpg" "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/Default_albedo.jpg"
"Default_metalRoughness.jpg" "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/Default_metalRoughness.jpg"
"Default_AO.jpg" "https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GltfSampleModels/Default_AO.jpg"