####################################################################################################
#
# Invoking X3D model self-test:
#
#   $ python ScriptNodeFieldControlEcmaScript.py
#
# Python package x3d.py package is available on PyPI for import.
#   This approach simplifies Python X3D deployment and use.
#   https://pypi.org/project/x3d
#
# Installation:
#       pip install x3d
# or
#       python -m pip install x3d
#
# Developer options for loading x3d package in other Python programs:
#
#    from x3d import *  # preferred approach, terser source that avoids x3d.* class prefixes
#
# or
#    import x3d         # traditional way to subclass x3d package, all classes require x3d.* prefix,
#                       # but python source is very verbose, for example x3d.Material x3d.Shape etc.
#                       # X3dToPython.xslt stylesheet insertPackagePrefix=true supports this option.
#
# Project home page:    # X3D Python Scene Access Interface Library (X3DPSAIL)
#                       # https://www.web3d.org/x3d/stylesheets/python/python.html
# Conversion generator: # https://www.web3d.org/x3d/stylesheets/X3dToPython.xslt
#
####################################################################################################

from x3d import *

newModel=X3D(profile='Immersive',version='3.3',
  head=head(
    children=[
    meta(content='ScriptNodeFieldControlEcmaScript.x3d',name='title'),
    meta(content='Script node interface between X3D and EcmaScript: this conformance example tests field-based X3D-EcmaScript functionality.',name='description'),
    meta(content='Don Brutzman',name='creator'),
    meta(content='30 November 1997',name='created'),
    meta(content='13 May 2001',name='translated'),
    meta(content='20 October 2019',name='modified'),
    meta(content='https://www.web3d.org/x3d/content/examples/Basic/ScriptConformance/ScriptNodeFieldControlEcmaScript.x3d',name='reference'),
    meta(content='https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/ScriptNodeFieldControlEcmaScript.x3d',name='identifier'),
    meta(content='VRML 97 Specification, Annex C, ECMAScript scripting reference',name='reference'),
    meta(content='https://www.web3d.org/technicalinfo/specifications/vrml97/part1/javascript.html',name='reference'),
    meta(content='https://www.web3d.org/technicalinfo/specifications/vrml97/part1/javascript.html#AccessingFields',name='reference'),
    meta(content='Makefile',name='reference'),
    meta(content='Makefile.out',name='reference'),
    meta(content='ScriptNodeFieldControlEcmaScript-VrmlConsoleOutput.txt',name='reference'),
    meta(content='ScriptNodeFieldControlEcmaScriptSnapshots.html',name='reference'),
    meta(content='ScriptNodeFieldControl-Java.x3d',name='reference'),
    meta(content='VRML X3D EcmaScript Script conformance',name='subject'),
    meta(content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit',name='generator'),
    meta(content='../license.html',name='license')]),
  Scene=Scene(
    children=[
    WorldInfo(title='ScriptNodeFieldControlEcmaScript.x3d'),
    Viewpoint(description='View test',position=(0,0,12)),
    Group(
      children=[
      TouchSensor(DEF='ClickTextToTest',description='Click text to test'),
      Transform(DEF='TextPosition',
        children=[
        Comment('TextPosition translation is modified by InterfaceScriptNode.'),
        Shape(
          geometry=Text(DEF='MessageToUser',string=["Default text in X3D scene will be replaced by","Java initialize() in Script using EventOut control.","This text appears first, if Java initialization fails.",""],
            fontStyle=FontStyle(justify=["MIDDLE","MIDDLE"],size=0.8)),
          appearance=Appearance(
            material=Material(DEF='TextMaterial',diffuseColor=(0.8,0.2,0.2),shininess=0.9)))]),
      Script(DEF='InterfaceScriptNode',directOutput=True,
        field=[
        Comment('No default values are allowed for eventIn or eventOut.'),
        field(accessType='inputOnly',name='startTime',type='SFTime'),
        field(accessType='initializeOnly',name='sceneText',type='SFNode',
          children=[
          Text(USE='MessageToUser')]),
        field(accessType='initializeOnly',name='sceneTransform',type='SFNode',
          children=[
          Transform(USE='TextPosition')]),
        field(accessType='initializeOnly',name='sceneMaterial',type='SFNode',
          children=[
          Material(USE='TextMaterial')])],

      sourceCode="""
ecmascript:

function initialize ()
{
	DEBUG = true;
	mode  = 1;
	if (DEBUG) Browser.println ('initialize ():');

	sceneText.string = new MFString (
	'EcmaScript initialize () with field control',
 	'has reinitialized the changedText node.',
 	'',
 	'Please click text for additional results.');
	sceneTransform.translation = new SFVec3f ( 0, 3, 0 );
	sceneMaterial.diffuseColor = new SFColor ( 0.8, 0.8, 0.2 );
	if (DEBUG) Browser.println ('sceneText.string           =' + sceneText.string);
	if (DEBUG) Browser.println ('sceneTransform.translation =' + sceneTransform.translation);
	if (DEBUG) Browser.println ('sceneMaterial.diffuseColor =' + sceneMaterial.diffuseColor);
}
function startTime (value, timestamp)
{
	if (DEBUG) Browser.println ('==============================');
	if (DEBUG) Browser.println ('touchEvent startTime =' + value);

	mode = (mode + 1) % 3;
	if (DEBUG) Browser.println ('mode =' + mode);
	switch (mode)
	{
	  case 0:	// pre-initialize error messsage
		sceneText.string = new MFString (
		'Default text in X3D scene will be replaced by',
 		'EcmaScript initialize() in Script using field control.',
 		'This text appears first, if EcmaScript initialization fails.',
 		'');
 		sceneTransform.translation = new SFVec3f ( 0, 1, 0 );
		sceneMaterial.diffuseColor = new SFColor ( 0.8, 0.2, 0.2 ); 
	  	break;

	  case 1:	// post-initialize ready-to-click message
		initialize ();
		break;

	  case 2:	// post-click all-done message
		sceneText.string = new MFString (
		'User click on text seen by EcmaScript',
 		'function via Script node eventIn.',
 		'Text & position successfully changed',
 		'via field control.  Test passed.');
	 	sceneTransform.translation = new SFVec3f ( 0, -1, 0 );
	 	sceneMaterial.diffuseColor = new SFColor ( 0.2, 0.8, 0.2 );
		break;
	}
		
	if (mode != 1)
	{
	 	if (DEBUG) Browser.println ('sceneText.string           =' + sceneText.string);
	 	if (DEBUG) Browser.println ('sceneTransform.translation =' + sceneTransform.translation);
	 	if (DEBUG) Browser.println ('sceneMaterial.diffuseColor =' + sceneMaterial.diffuseColor);
	 	if (DEBUG) Browser.println ();
 	}
}
function shutdown()
{
	if (DEBUG) Browser.println ('==============================');
  	if (DEBUG) Browser.println ('script shutdown.');
	if (DEBUG) Browser.println ('==============================');
}
""")]),
    ROUTE(fromField='touchTime',fromNode='ClickTextToTest',toField='startTime',toNode='InterfaceScriptNode')])
)

### X3D model conversion complete ###

####################################################################################################
# Self-test diagnostics
####################################################################################################

print('Self-test diagnostics for ScriptNodeFieldControlEcmaScript.py:')
if        metaDiagnostics(newModel): # built-in utility method in X3D class
    print(metaDiagnostics(newModel)) # display meta info, hint, warning, error, TODO values in this model
# print('check newModel.XML() serialization...')
newModelXML= newModel.XML() # test export method XML() for exceptions during export
newModel.XMLvalidate()
# print(newModelXML) # diagnostic

try:
#   print('check newModel.VRML() serialization...')
    newModelVRML=newModel.VRML() # test export method VRML() for exceptions during export
    # print(prependLineNumbers(newModelVRML)) # debug
    print("Python-to-VRML export of VRML output successful", flush=True)
except Exception as err: # usually BaseException
    # https://stackoverflow.com/questions/18176602/how-to-get-the-name-of-an-exception-that-was-caught-in-python
    print("*** Python-to-VRML export of VRML output failed:", type(err).__name__, err)
    if newModelVRML: # may have failed to generate
        print(prependLineNumbers(newModelVRML, err.lineno))

try:
#   print('check newModel.JSON() serialization...')
    newModelJSON=newModel.JSON() # test export method JSON() for exceptions during export
#   print(prependLineNumbers(newModelJSON)) # debug
    print("Python-to-JSON export of JSON output successful (under development)")
except Exception as err: # usually SyntaxError
    print("*** Python-to-JSON export of JSON output failed:", type(err).__name__, err)
    if newModelJSON: # may have failed to generate
        print(prependLineNumbers(newModelJSON,err.lineno))

print("python ScriptNodeFieldControlEcmaScript.py load and self-test diagnostics complete.")
