<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 4.0//EN" "https://www.web3d.org/specifications/x3d-4.0.dtd">
<X3D profile='Immersive' version='4.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-4.0.xsd'>
  <head>
    <component level='1' name='HAnim'/>
    <meta content='simplified_hanim.x3d' name='title'/>
    <meta content='http://www.example.com/simplified_hanim.x3d' name='identifier'/>
    <meta content='2 December 2022' name='raw scanned model'/>
    <meta content='IEEE 3D DP Carol McDonald, Katy Schildmeyer, Emma Scott' name='creator'/>
    <meta content='Min Joo Lee' name='creator'/>
    <meta content='Chul Hee Jung and Myeong Won Lee' name='translator'/>
    <meta content='7 July 2023' name='translated'/>
    <meta content='Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.' name='description'/>
    <meta content='KoreanCharacter00ReadMe.txt' name='reference'/>
    <meta content='KoreanCharacterHumanMotion_Infotech2014_140706.pdf' name='reference'/>
    <meta content='http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/17513_LOA1_x3d.x3d' name='reference'/>
    <meta content='3DS MAX, http://www.autodesk.com/products/autodesk-3ds-max/overview' name='generator'/>
    <meta content='Suwon HAnim Motion Converter' name='generator'/>
    <meta content='Gnu Image Manipulation Program, http://www.gimp.org' name='generator'/>
    <meta content='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit' name='generator'/>
    <meta content='../license.html' name='license'/>
    <meta content='corrections to scenegraph by V Marchetti 8 December 2023' name='modifications'/>
    <meta content='extensive trimming of the original 17513_LOA1_x3d.x3d. The goal is to have a smaller version to test workflows tools and use for bug reporting. Modification by V Marchetti 31 Jan 2026' name='modifications'/>
  </head>
  <Scene>
    <WorldInfo title='simplified_hanim.x3d'/>
    <NavigationInfo speed='1.5'/>
    <Background skyColor='0.8 0.8 0.8'/>
    <Viewpoint centerOfRotation='0 1 0' description='17513_LOA1_x3d modified' position='0 1 3'/>
    <HAnimHumanoid DEF='hanim_HAnim' name='HAnim' scale='0.0225 0.0225 0.0225' version='2.0'>
      <!-- original HAnimHumanoid info='"humanoidVersion=2.0"' -->
      <MetadataSet containerField='metadata' name='HAnimHumanoid.info' reference='https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/ObjectInterfaces.html#Humanoid'>
        <!-- https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/components/hanim.html#HAnimHumanoid -->
        <MetadataString name='humanoidVersion' value='"2.0"'/>
      </MetadataSet>
      <HAnimJoint DEF='hanim_humanoid_root' center='0 32.6 -1.495' containerField='skeleton' name='humanoid_root'>
        <HAnimJoint DEF='hanim_vl5' center='0 35.94 -0.6823' name='vl5'>
          <HAnimSegment DEF='hanim_l5' name='l5'>
            <Transform translation='0 35.94 -0.6823'>
              <Shape>
                <Appearance>
                  <Material diffuseColor='0 0 1'/>
                </Appearance>
              </Shape>
            </Transform>
          </HAnimSegment>
          <HAnimJoint DEF='hanim_r_shoulder' center='-5.64 49.48 -1.324' name='r_shoulder'>
            <HAnimSegment DEF='hanim_r_upperarm' name='r_upperarm'>
              <Transform translation='-5.64 49.48 -1.324'>
                <Shape>
                  <Appearance>
                    <Material diffuseColor='0.588 0.588 0.588'/>
                  </Appearance>
                </Shape>
              </Transform>
            </HAnimSegment>
            <HAnimJoint DEF='hanim_r_elbow' center='-9.679 41.5 -0.5574' name='r_elbow'>
              <HAnimSegment DEF='hanim_r_forearm' name='r_forearm'>
                <Transform translation='-9.679 41.5 -0.5574'>
                  <Shape>
                    <Appearance>
                      <Material diffuseColor='0.588 0.588 0.588'/>
                    </Appearance>
                  </Shape>
                </Transform>
              </HAnimSegment>
              <HAnimJoint DEF='hanim_r_radiocarpal' center='-14.78 33.17 1.111' name='r_radiocarpal'>
                <HAnimSegment DEF='hanim_r_carpal' name='r_carpal'>
                  <Transform translation='-14.78 33.17 1.111'>
                    <Shape>
                      <Appearance>
                        <Material diffuseColor='0.588 1.0 0.588'/>
                      </Appearance>
                    </Shape>
                  </Transform>
                </HAnimSegment>
              </HAnimJoint>
            </HAnimJoint>
          </HAnimJoint>
        </HAnimJoint>
        <HAnimJoint DEF='hanim_sacroiliac' center='0 32.48 -1.037' name='sacroiliac'>
          <HAnimSegment DEF='hanim_pelvis' name='pelvis'>
            <Transform translation='0 32.48 -1.037'>
              <Shape>
                <Appearance>
                  <Material diffuseColor='1 1 0'/>
                </Appearance>
              </Shape>
            </Transform>
          </HAnimSegment>
        </HAnimJoint>
        <!-- Close of "hanim_sacroiliac" HAnimJoint, only child of skeleton -->
      </HAnimJoint>
      <!-- Close of "skeleton" HAnimJoint -->
      <HAnimJoint USE='hanim_humanoid_root' containerField='joints'/>
      <HAnimJoint USE='hanim_vl5' containerField='joints'/>
      <HAnimJoint USE='hanim_sacroiliac' containerField='joints'/>
      <HAnimJoint USE='hanim_r_elbow' containerField='joints'/>
      <HAnimJoint USE='hanim_r_radiocarpal' containerField='joints'/>
      <HAnimJoint USE='hanim_r_shoulder' containerField='joints'/>
      <HAnimSegment USE='hanim_l5' containerField='segments'/>
      <HAnimSegment USE='hanim_pelvis' containerField='segments'/>
      <HAnimSegment USE='hanim_r_carpal' containerField='segments'/>
      <HAnimSegment USE='hanim_r_forearm' containerField='segments'/>
      <HAnimSegment USE='hanim_r_upperarm' containerField='segments'/>
    </HAnimHumanoid>
  </Scene>
</X3D>